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EVE PROJECT: EXCELLENCE IN VIRTUAL EDUCATION

Re-Imaging Virtual Education

What is it about?

The global pandemic has thrown education and educators into the ‘deep end’ in a ‘sink or swim’ dilemma. Faculty and teachers around the globe are being challenged to migrate into virtual teaching with little preparation and few educational tools. After searching for a platform to create and deliver the content on top of Zoom (which is a video conference tool) and finding no suitable alternative, we identified an unmet global market need.


The Three Amigos©, as practitioners of Digital Transformation of industries, are seizing this opportunity to create a platform and a methodology to facilitate this migration by creating a unique integrated system based on a virtual teaching system that will simultaneously achieve: 

  1. increased student engagement and learning, 
  2. systematic creation of content (productizing a service),
  3. increased quality control,
  4. potential for re-use and repurposing of materials.


The pandemic has created a step-function disruption across every level of education including executive education. We believe from this point forward; online and distance learning will be an integral part of all educational instruction. Our sophisticated teaching system delivers dynamic yet seamless classes in this new medium, an essential capability that achieves the highest possible level of engagement with the best learning outcomes.


Using the techniques and processes of Global New Product Development that they teach, The Three Amigos and four of their students, are working on testing their MVP concept in their summer class at Hult. Key metrics (e.g. analytics on student engagement, instructor efficiency, amount of content taught, ease of preparing and delivering the lectures, etc.) saw, observed, and measured. The results were analyzed and the platform was further redefined. A road map for further improvements was developed with the goal of making the learnings and the platform globally available for online instructors. 


Our Vision:

Develop and deliver a unique methodology and easy-to-use omnichannel platform which will ensure excellence in both the virtual education channel and in the blended online and on-campus classes scenarios. Both of which we anticipate will be part of the new normal in the post-pandemic world for Undergraduate, Graduate, and Executive Education programs.


Key elements of the platform:

1. The quality of virtual learning will be as good, or better than in that physical

classroom:

  • Expand the amount and richness of content presented,
  • Switch seamlessly through multiple tools and mediums,
  • Leverage multiple professors “in conversation” and the use of a TA (e.g. the Three Amigos developed deep insights on a wide variety of topics during 7 years of co-teaching),
  • Spotlight approaches where virtual delivery is uniquely positioned to be better (e.g. Measurement of Engagement, AI).


2. For instructors and administration:

  • Reduce the virtual class development/preparation time,
  • Reduce the stress of managing the various tools required for the lecture delivery,
  • Minimize in-class deadtime where engagement is lost,
  • Make the production value world-class,
  • Deliver world-class content in a tech-savvy platform.


3. For participants:

  • Improve engagement and enjoyment,
  • Increase the content richness and breadth,
  • Provide improved learning modes,
  • Provide pathways to networking and personal interactions,
  • Interact with an expanded global pool of the best guest speakers and instructors,
  • Allow synchronous and asynchronous learning.

EVE PROJECT RESULTS V1

Dowload Infographic

65% of students dislike virtual learning environments necessitated by the COVID-19 pandemic.

  

A survey released in June to university students across North America, South America, and Europe executed in 6 languages (English, Spanish, German, French, Portuguese, and Italian) surfaced a number of critical insights concerning global virtual teaching and the recent transition away from campus classrooms.


The survey is part of the EVE Project: Excellence in Virtual Education undertaken by the Three Amigos­[1], three professors at several major universities, and four of their students[2]. The goal of the EVE project is to develop a virtual educational experience that is better than that found in classrooms on campus. A critical initial step was to “learn from the learners”—assessing student satisfaction with virtual classroom environments and, more importantly, performance and engagement levels compared with those in physical classrooms.


An astounding 1,000 global students from 89 universities from around the world expressed their thoughts regarding the past, present, and future of virtual education. “We were overwhelmed with the enthusiasm and passion that students expressed in their responses,” said Hap Klopp, a Professor at Hult International Business School and founder and long-time CEO of The North Face.


The challenges of the new virtual medium and the rapidity of the changeover forced by the COVID-19 pandemic resulted in a mere 35 percent of respondents saying they ‘liked’ the shift to virtual teaching, leaving a vast majority who did not like this transition. Many complained that they had problems staying engaged and that classes were too long for a virtual environment. Others mentioned that new tools and platforms were needed to improve virtual education. The student respondents also expressed their belief that virtual teaching is significantly different from in-class learning, and, therefore, traditional classroom lectures often do not effectively transfer to virtual environments.

  

The survey showed that, after the conversion to a virtual educational environment, out of the students who experienced a change: 

  • 79% reported lower overall performance and outcomes, and
  • 59% reported lower test results.


When asked about what could be improved in virtual teaching, respondents made two strong suggestions that instructors everywhere should hear:

1. More interactions:

  • 75% wanted more personal interaction with professors and fellow students. Respondents pointed out that it was very important to learn by sharing ideas, knowledge, opinions, points of view, and experiences. In their experience, virtual education does not measure up to physical classroom education, so far.

2. More class projects:

  • 65% said that in-class projects, especially group projects, were very valuable in virtual classes to recapture some of the vitality and socialization of the physical classroom.

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